WEARABLES FOR GOOD CHALLENGE Through the Wearables for Good Challenge, UNICEF, ARM and frog, set out to demonstrate how wearable technology can be used to solve some of the most pressing challenges facing children. We put out a global call to action to developers, designers, community partners and problem-solvers to join us in this challenge. We attracted over 1,800 registrants from 65 countries, which resulted in 250 entries from 46 countries around the world. Accompanied by a Use Case Handbook created by UNICEF and frog, the challenge invited the global design, technology, and business industries, as well as social communities and universities, to identify and develop solutions for areas where wearable devices can generate tremendous social good. Announced in November 2015, the two winners of the challenge – Khushi Baby and SoaPen – successfully demonstrated how wearable technology can address some of the fundamental challenges children face in the areas of immunization and water and sanitation, respectively. https://www.unicef.org/media/media_86138.html