Development Meridian 59 (abbreviated M59) was developed by Archetype Interactive and published in September 1996 by 3DO. Meridian 59 is the only product Archetype Interactive ever released, and the company was acquired by 3DO in June 1996. Archetype was run by Steve Sellers, Mike Sellers, and John Hanke, with Andrew Kirmse and Chris Kirmse filling key technical roles. Damion Schubert contributed to the design along with a team totaling 22 employees and contractors. The game's technological base was initially inspired by Scepter of Goth. The game was in an early beta stage in April 1996 when it was noticed by Kevin Hester and other game developers at 3DO. Trip Hawkins, CEO of 3DO, recognized the forward-looking value of the game and the company, and 3DO bought Archetype in June 1996.[citation needed] The characters were structured so that faces are presented in the highest resolution, while the less important torso and legs use a lower resolution in order to increase access speed.[2] Approximately 17,000 players joined the game's public beta[3] that lasted up until its commercial launch on September 27, 1996, beating its next major rival, Ultima Online, by approximately a year. The servers divided players into parallel game worlds, each populated by a few hundred people, in order to keep each world from being overly crowded.[2] Prior to its release, the term "massively multiplayer" and the acronym "MMPRPG",[4] "Massively Multi-Player Role-Playing Game", emerged in meetings within 3DO (beating out other monikers such as "large-n game"), as did the now-ubiquitous monthly subscription model. At the time, AOL was still charging per minute for online access, though a change to flat fees was anticipated. The game has received various updates throughout its life, each adding new monsters, spells, and areas. In its early years it was commonly conceived of as a graphical MUD,[3][5] though this term, and Meridian 59's preferred "MMPRPG", was eventually displaced by the now-ubiquitous "massively multiplayer online role-playing game", a term coined by Richard Garriott of Ultima Online in 1997.[6] 3DO shut down the game on August 31, 2000 and it was re-released by Near Death Studios, Inc. in 2002. Near Death Studios was co-founded by former Meridian 59 developers Rob "Q" Ellis and Brian "Psychochild" Green. A new rendering engine was added to the game in the Evolution expansion in October 2004, offering an alternative to its Doom-based graphics. This expansion also includes features like dynamic lighting, rebindable keys, mouselook, and other visual improvements. Shortly after 3DO shut the game down on August 31, 2000 a developer of the game leaked the server software and the files for Meridian 59: Renaissance to a player, and since then there has been a thriving community of free-to-play servers. Near Death Studios announced that the company would be ceasing operations on January 6, 2010, after which Meridian 59 would continue running, but not as a commercial concern of Near Death Studios. In February 2010, Meridian 59 was turned over to the original technical developers, Andrew and Chris Kirmse. On September 15, 2012, the team released the game to the public as freeware and most of the source code under the GPLv2 license.[1] For a while, Meridian 59 had an international presence, with servers operating in Germany, run by the company MDO (active 2002-2009),[7] and Russia, in addition to a Sacred Haven (non-PvP) server operated by Skotos.[8] These are no longer operational. Gameplay The game is now aimed primarily at fans of PvP (Player vs Player) combat, as it is virtually lag free and has a player-run justice system implemented to mediate killing of other players. Unlike many online RPGs, it is not based around character levels and classes. Instead, each individual skill and attribute, including health, develop independently of one another. Hit points (health) are acquired by killing monsters that are a challenge for the player. Mana (magic points) is acquired by exploring and finding mana nodes in the game world. All base attributes except karma are static, but they can be adjusted with certain items and spells temporarily. Players can develop their character by obtaining proficiency in skills from seven schools. There is a school of weaponcraft and six schools of magic based on patron gods in the game world's mythos: Shal'ille, Qor, Kraanan, Faren, Riija, and Jala. Each school has a different focus and application in gameplay. Unlike character classes in other MMORPGs, players need not limit themselves to a single school: the rate of learning and total number of proficiency levels across all schools a player can attain is limited by their intelligence stat. The game contains many features that modern games duplicated later: guilds have a dynamic voting system for changing leadership, customized sigils that appear on shields, and guild halls that can be won or lost. There are also in-game bulletin board systems (called newsglobes), a personal mail system that both players and NPCs can use to send messages, a political meta-game, and frequent expansions that expand the world and gameplay options. Setting Meridian 59 is a typical sword and sorcery setting where adventurers go out and fight monsters.[5] In the game, there are few NPCs, with most of them static and unchanging. Most of the focus is on the activities of the players as they fight against the monsters in the land. The game is set in the 59th provincial colony of an ancient empire which explored the universe through portals in a magical nexus. However, several hundred years ago, something went wrong and the young frontier colonies in Meridian 59 were separated from the Empire. Now the land is in turmoil. Political factions fight for territory and power, monsters, trolls, orcs, and the undead threaten to destroy all life, and the magical nexus is in a flux, causing disasters across the land. Meridian 59 features six cities and towns: the rebellious mining town of Jasper, the royal city of Barloque, the thriving but troubled Tos, the peaceful farming village of Marion, the crossroads lake-side university town of Cor Noth, and the independent jungle island settlement of Ko'Catan.