Notes |
Niantic
In 2010, Hanke was given resources to staff a gaming unit within Google and the new internal startup was dubbed Niantic Labs.[6][11] Returning to his gaming roots, the company crafted an augmented reality location-based multiplayer game called Ingress. The game had a million players within a year of its 2013 release, and seven million by 2015.[1]
Hanke led Niantic's split from Google in late 2015 and raised $30 million from Google, Nintendo and Pokémon.[9] He stayed as the company's chief executive and guided the firm through the release of the much-covered Pokémon Go in July 2016, which now generates more than $2 million in daily revenues.[11] |